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NieR: Automata - Playstation 4
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About this item
- Action Packed Battles : Players switch between melee and ranged attacks in battle against hordes of enemies and challenging bosses across a variety of open field maps
- Beautifully Desolate Open World : The game joins together beautiful vistas and locations with no area loading. Environments contain a wealth of sub events in addition to the main story line
- Masterfully Crafted Story and Characters : The game tells the story of androids and their ferocious battle to reclaim a machine driven dystopia overrun by powerful weapons known as machine lifeforms
- Elements of an RPG Players will obtain a variety of weapon types, level up in battle, learn new combat skills, and customize a load out that caters to their play style
- “Auto Mode” Available for Beginners ; Novice players can elect “Auto Mode” for easy attacks and evasions
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Product information
Publication Date | March 7, 2017 |
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Computer Platform | PlayStation 4 |
ASIN | B017S3OPZM |
Release date | March 7, 2017 |
Customer Reviews |
4.7 out of 5 stars |
Best Sellers Rank | #19,522 in Video Games (See Top 100 in Video Games) #906 in PlayStation 4 Games |
Product Dimensions | 0.6 x 5.3 x 6.7 inches; 2.4 ounces |
Type of item | Video Game |
Rated | Mature |
Item model number | 91960 |
Is Discontinued By Manufacturer | No |
Item Weight | 2.4 ounces |
Manufacturer | Square Enix |
Date First Available | June 14, 2015 |
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Product Description
Humanity has been driven from the Earth by mechanical beings from another world. In a final effort to take back the planet, the human resistance sends a force of android soldiers to destroy the invaders. Now, a war between machines and androids rages on. A war that could soon unveil a long forgotten truth of the world. Developed by an all star team consisting of producer Yosuke Saito (Dragon Quest X / NIER), director YOKO TARO (Drakengard / NIER), character designer Akihiko Yoshida from CyDesignation, Inc. (Final Fantasy XIV / BRAVELY DEFAULT), game designer Takahisa Taura from Platinum Games Inc. (Metal Gear Rising: Re vengeance), and composer Keiichi Okabe from MONACA, Inc. (TEKKEN / Drakengard 3 / NIER).
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Customer Reviews, including Product Star Ratings help customers to learn more about the product and decide whether it is the right product for them.
To calculate the overall star rating and percentage breakdown by star, we don’t use a simple average. Instead, our system considers things like how recent a review is and if the reviewer bought the item on Amazon. It also analyzed reviews to verify trustworthiness.
Learn more how customers reviews work on AmazonCustomers say
Customers like the gameplay, storyline, and originality of the video game. They say it's an excellent RPG that adds tremendous variety to the gameplay. They also find the storyline enjoyable, fascinating, and interesting. Customers appreciate the music, saying it fits the scenes perfectly. They are happy with performance, and character design. However, some customers have reported issues with the combat.
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Customers find the gameplay pretty, wonderful, and excellent in every way. They also say the game has some really neat features that add tremendous variety to the gameplay. Overall, customers say the gameplay is highly enjoyable and worth playing.
"...into the free-roam JRPG style of gameplay, with an immersive hands-on fast-paced combat system, lots of diversity among how the gameplay is presented..." Read more
"...It tells a complete story, it's fun, it's fulfilling. But it's pretty obvious by the end that you known NOTHING about what's really going on...." Read more
"...Nier Automata is worth playing it is a hidden gem that deserves all the praise and validation it got and is still getting by fans and critics...." Read more
"...Cons:- Might not be for everyone.Personally, this game is a treasure and I have to start out by talking about the story...." Read more
Customers find the storyline enjoyable, fascinating, thought-provoking, and interesting. They also say the world and its story are amazing, and the way it is done is fascinating. Customers also say that the quests provide foreshadowing to the main plot, and that the game has a deep plot with 26 different endings in three main campaigns.
"...With that said, NieR:Automata is easily one of the greatest titles that I've played in the last 5 or so years, and likely the by-far top contender..." Read more
"...The second playthrough also grants you a new perspective, and has a HUGE revelation to the plot at the end that you probably saw coming a hundred..." Read more
"...Nier has a deep plot with 26 different endings in three main campaigns throughout the story; with five main endings...." Read more
"...There are serious moments but also plenty of humorous moments that bring the story together in a nice, cohesive package, never feeling too simple..." Read more
Customers find the soundtrack amazing, good, and crazy. They also say the story, visuals, gameplay, and music all come together in a game that truly must be. Customers also say that the vocalists are perfect and help drive the mood.
"...these days, and that's in all regards, including art, animation, soundtrack, voice acting, gameplay, story, and direction...." Read more
"...Not only is the music amazing but it dynamically changes in response to what you are doing in the game...." Read more
"Pros:+ Roller Coaster Story+ Beautiful Soundtrack..." Read more
"...about video game music (because I don’t care), but Nier: Automata’s soundtrack was phenomenal!..." Read more
Customers like the character design. They say the storyline is solid, the characters are well created, and complex in expressing emotions. They also say the game offers an overview of characters that fit perfectly into a cohesive whole. Customers also love the music and character interactions.
"...and that's in all regards, including art, animation, soundtrack, voice acting, gameplay, story, and direction...." Read more
"...All with superb voice acting from actors who do mostly anime dubbing...." Read more
"...I also thought the English voice acting was really well done...." Read more
"This game is an absolute masterpiece. Great character design, great overall art direction, fantastic storyline, and wonderful music...." Read more
Customers find the video game eccentric, surreal, and intriguing. They also appreciate the weird quirkiness and mechanics.
"...seamless transitions from gameplay to cutscene, which are all extremely interesting and despite being entirely pre-rendered, still use the same 3D..." Read more
"...Each swing of my chosen weapon (a spear) felt smooth and realistic...." Read more
"...While I do find it a novel idea for switching things up, especially because it can happen at any moment during gameplay, I still felt some of these..." Read more
"...There's tons of strange quirkiness and mechanics and 4th wall breaking that reminds me of a Hideo Kojima game in the best possible way...." Read more
Customers like the performance of the video game. They say it's flawless, better than expected, and perfect. Some mention that the disk works fine.
"...The art is absolutely amazing and perfect in every regard, with the 3D models of the characters being among some of the best looking ones that I've..." Read more
"...of humorous moments that bring the story together in a nice, cohesive package, never feeling too simple and never getting too complex...." Read more
"...Believe it or not, it worked pretty darn well and it kept things interesting. Here’s an example of how it played out...." Read more
"Getting this game for the price is absoluuutely incredible. The disc is flawless as this a new copy...." Read more
Customers are mixed about the quality of the video game. Some mention it's truly an original game, incredibly well done, and amazing anime video game, while others say it has flawed mechanics and execution, occasional hiccups in performance, and minor game crashes.
"...Nier Automata is a masterpiece and definitely worth buying and playing. An unforgettable experience from start to finish." Read more
"...It's extremely well done, even the five endings, which are part of the 26 endings (most of them are silly ones), it gives a better understanding of..." Read more
"...Many people who don't like this game complain about it's flawed mechanics/execution. It's open-world, but there's invisible walls where you can't go...." Read more
"...Bosses are pretty well done, with having some cool set pieces around them and unique move sets and battle mechanics, which leads me into combat......" Read more
Customers find the combat repetitive, weird, and unfairly difficult. They also say the combat is not complex and the controls are not interesting. Customers also mention that the game is not perfect and has bugs and flaws in quest.
"...Your attacks don't evolve as you level up and the combat is repetitive. The game varies from too easy to too hard...." Read more
"...Which makes the game feel like its dragging. You can run, and later you get the ability to teleport to a location or use animals...." Read more
"...about the story (I do not); you’ll need to know this game requires multiple playthroughs in order to get the full story...." Read more
"...at the end of the story, since a majority of the game the story is very cryptic and full of oddities that made me think "okay, my interest is piqued...." Read more
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With that said, NieR:Automata is easily one of the greatest titles that I've played in the last 5 or so years, and likely the by-far top contender for my own personal game of the year.
Despite the mainstream attention that this game deserves, but HASN'T gotten, NieR:Automata is still of much higher quality than a majority of all AAA games created these days, and that's in all regards, including art, animation, soundtrack, voice acting, gameplay, story, and direction. And this is all despite the fact that it was only 2 years ago when it was announced that a sequel for NieR would be in the making, and despite the fact that the budget for the title isn't considered high enough to be called a AAA game itself by a majority of the gaming community's standards (though many, including myself, still consider it a AAA game just because of how the content itself ALL fits the criteria of being one outside of the logistics).
The primary thing that stands out within NieR:Automata is the gameplay. It starts out as a typical free-roam RPG-style hack'n'slash with a really immersive combat system similar to that of Bayonetta (also a Platinum title), with lots of mobility, multiple melee weapons, the ability to aim and shoot bullets, being rewarded graciously for dodging attacks, and being able to chain together air attacks without being able to go too far without having to nosedive into the ground to finish off your combo. The fluidity and design of every combat method is absolutely beautiful, and the combat system itself is the very definition of perfect for many people, myself included.
However, the main quirk of this game is that you won't be doing the exact same thing for the entirety of the game, something director Yoko Taro even paid mind to when discussing why he decided to direct the NieR series as a whole in the first place. Throughout the game, you'll see seamless, unforced transitions to differing styles of play, from the typical free-roam style to a platformer style, eventually to fighting bosses that fling hundreds of projectiles in all directions at once that make the game feel like a traditional bullet hell, and even seamless transitions from gameplay to cutscene, which are all extremely interesting and despite being entirely pre-rendered, still use the same 3D models and system as the game itself (which using a different style usually isn't a big deal to most people, but the transitions can sometimes feel forced that way).
And while I won't discuss it very much for spoiler reasons, you'll eventually be able to play as multiple characters, which makes the game in general a whole lot more fun. There's also a bunch of really fun Easter eggs to discover, most of them being in the form of funny game endings that cause a cutscene to play that features sarcastic text followed by the credits rolling extremely fast, and the game ending and requiring you to load your last save file and play it where you last saved, the only difference between then and now being that you unlocked a new ending (which the game keeps track of).
There's also many other styles of combat, such as flight units and a minigame that revolves around hacking, meaning that you can't really be bored playing this game just because of how there's so much to do in it.
This game follows typical Japanese RPG (JRPG) formulas with how you can level yourself up and progress through upgrades and obtaining new weapons which have different capabilities and functions. There's also lots of monster and boss encounters, but unlike in some games within other popular franchises, such as Final Fantasy and Tales, the NPC encounters aren't random, and are all on the stage with you to choose when to fight them (there's almost always foreshadowing when it comes to bosses as well). This style of gameplay works very well with the game at hand due to the free-roam aspects and the fact that combat is the main focus here.
The world itself is somewhat large, but not massive like in some other games (specifically within the Final Fantasy and Tales series).
The art is absolutely amazing and perfect in every regard, with the 3D models of the characters being among some of the best looking ones that I've ever seen. The soundtrack itself is also among one of the very greatest I've ever heard in any video game, possible THE very greatest. It's one I've listened to numerous times on its own, which is something I VERY rarely do with soundtracks in general, not even limited to just game soundtracks.
My only major complaint with the game is one that's easy to look over: the second route is boring. I won't get too deep into it due to spoiler reasons as well, but you basically need to complete the same campaign twice, with the second time around being with a far more boring character. However, it's something I can look over very easily simply because of how quickly you can breeze through it, as there's very few new cutscenes and most can be skipped. Beyond that, every single minute of the game is extremely fun and something you're more than likely going to want to play through more than once.
All in all, amazing game that you should without a doubt pick up if you're into the free-roam JRPG style of gameplay, with an immersive hands-on fast-paced combat system, lots of diversity among how the gameplay is presented, alongside amazing art and an absolutely breathtaking soundtrack. And heck, even if you aren't, I'd still recommend giving it a try simply because this is a game that comes so close to pure perfection and will likely end up being my game of the year for 2017, as I truly cannot imagine anything surpassing it in this day and age.
Buy NieR:Automata, you won't regret it.
Not Synesthesia, but Something New
First of all, this is an action game, but unlike any you have ever played. As a 30 minute YouTube review noted (SkillUp if you want to check it out), this game not only switches from third-person action game (Kingdom Hearts) to top-down shooter (Ikaruga), to Twin Stick shooter (Enter the Gungeon), to Geometry-Based Twin Stick shooter (Geometry Wars), to side-scrolling shooter (Contra), it also switches SEAMLESSLY between them. There's no load screen. The camera simply shifts or fades out and the controls stay the same. Combine that with a soundtrack that also switches seamlessly between 8-bit and orchestral versions, and quiet and dynamic versions (with and without vocals!) to adjust to what is happening, and you have something completely new in games. You have a game that changes the sights and sounds dynamically on-the-fly in tandem so that the visuals and audio are always expressing exactly the same emotion based on what you do. This is similar in concept to the game Rez, where your actions to destroy enemies make different sounds depending on what you do, but that game (while awesome), only performs on rails in 3D, and features one version of a song that you riff off of. Nier's audio/visual experience is a whole other beast entirely.
A Circus Act Desperate For Your Applause
The same YouTube review likened the pacing and theatrics of Nier:Automata to a street performer constantly having to surprise you and top what they just showed you to hold your attention and get you part with your hard-earned cash, and he's not wrong. The first act of this three act (or three play-through, if you will) game ought to make you says "Wow!" quite a few times. I know that I was consistently surprised, shocked, amazed, and delighted in those first 15 hours. The tutorial level shocked me by KILLING ME(!), granting me an achievement for dying (!!), and allowing me to find my own corpse and grab the items I had lost (!!!). Once you get past that tutorial (don't give up! the game is teaching you how to play, I promise!), you are in for a roller-coaster of a ride. You'll have many "What the heck?!" moments followed by some of the most intense boss battles you've ever seen. The structure is, again, like Kingdom Hearts. You head somewhere, a cut-scene kicks in, you have somewhere to go, or something to do, you fight Machines along the way, encounter bosses, get new items, equip them, and unlock new places to go, etc. It's just that this core gameplay is taken to it's adult limit in terms of the unexpected and awesome. You have plugin chips that radically alter how you fight and heal, but they also can take away elements of the UI if removed (or even kill you!), you have many equitable weapons for both close range and long range attacks, and this means if you aren't enjoying the game you need to alter your combat style and equipment to reflect your personal taste and the situation at hand. Brilliant.
More Than the Sum of It's Flaws
Many people who don't like this game complain about it's flawed mechanics/execution. It's open-world, but there's invisible walls where you can't go. Your attacks don't evolve as you level up and the combat is repetitive. The game varies from too easy to too hard. There isn't enough character development. The plot isn't explained obviously enough/doesn't make sense. They don't like replaying the first campaign a second time. Well...
I agree with others who have stated a 10 out of 10 doesn't have to be about perfection of mechanics and execution. It can be about being revolutionary in concept, and in a competent execution of said revolutionary concept. This game is not PERFECT. It has flaws and weaknesses. But it's 4th-wall-shattering revolutionary execution of it's concepts is so groundbreaking that the flaws just don't matter if you get what the game's creator was trying to make you experience.
The Music
A lot of people have talked about the music of this game so I'll be brief. Not only is the music amazing but it dynamically changes in response to what you are doing in the game. You need to play the game to understand what I'm talking about but suffice it to say that you need to both play the game and listen to the score on its own to fully appreciate it, because it really is THAT good. Just when you think you're starting to get tired of it and think you'll soon never want to hear it again, it gets stuck in your head and haunts your dreams.
The Plot, The Emotion, A Desolation That Leads to Joy
The first play-through of 15 hours is a shock-and-awe masterpiece of Grade A Action Movie Awesome. It tells a complete story, it's fun, it's fulfilling. But it's pretty obvious by the end that you known NOTHING about what's really going on. The second playthrough introduces a new hacking mechanic which is/can be used so often that many get tired of it. That said, it is certainly interesting, and adds, along with the new cut-scenes, a completely new dimension to the second playthrough. The second playthrough also grants you a new perspective, and has a HUGE revelation to the plot at the end that you probably saw coming a hundred miles away. Even so, it definitely adds to the game.
The third playthrough takes everything you have seen up to this point and dials it up to 11. You gain ANOTHER completely new perspective, everything you known and love is completely destroyed, and you'll likely find yourself yelling at your TV along with the protagonists "WHAT IS GOING ON!?!?!?" It's not as "fun" as the first play-through, and the big shockers are in the plot, not in the gameplay, so in a sense it's not as "good" as the first play-through. That said, it carries the majority of the emotional weight of the game, and let's you play as my favorite character (and it's the second half of the story), so if you want to see the entire story I think it would be absolute madness to give up after beating only the first play-through as 2B. But hey, you paid for it, do whatever you want...
The overall plot has elements of everything from Shakespeare (yes, the themes of his plays are buried in there, and even the character names are references), to The Matrix, Battlestar Galactica, and every dystopian futuristic anime you can think of (and the bible, for good measure). The character development is subtle, and if you like your plot points and character development anvil-dropped on your head you may miss the subtleties. A clenched-fist and mysterious quiet musing here echoes across multiple breakthroughs. I for one love anime stoic/heroic action girls (my fav anime archetype) so I loved 2B and A2 to death. 9S is something else but he's definitely a completely different character in the second half from the first and far less of a one-note performance than your first play-through might make you think.
ALL of the voice actors who worked on this game deserve accolades. There was ample opportunity to cheese-it-up on this game, but every voice actor in the English dub gave a heartfelt nuanced performance (superb direction of the voice acting). Easily on par with a major motion picture with the top tier of actors. And the writing of both the spoken and written dialog (didn't I mention it? how stupid of me. there's written story that's just as good and sometimes better than the cut-scenes, just so you have even MORE types of gameplay experience to draw upon for the story(!)), is absolutely superb in its translation.
If, like I was, you are feeling depressed after beating all three campaigns but have yet to play the "true" ending that comes after seeing both sides of the final battle, I advise you to keep going and see the final, final, FINAL conclusion of the game. Because believe it or not, the END CREDITS SEQUENCE is what is going to make this one of the greatest games you have ever played. Or...I don't know. Maybe not if you're really cynical I guess.
In The End
Never has a game made me cry like this. Never has a game shocked me like this. Never has a game made this depressed, or this happy. Never has a game made me yell "Wow!" so often or so loudly. Never has a game made me say "Oh my god!" so often and so loudly (especially in the first 20 minutes of the third play-through). And never, NEVER has a game made me yell at the screen in hopeful joyous triumph like the true ending of this game did.
If that's not enough to make you play it all the way to the fifth ending I don't know what will. And if the game's creator should ever happen to read my review I just want to say...
"Thank you Yoko Taro. Thank you. Life is worth living and I'll never give up. I swear."
P.S. Oh yeah. And for those who care, 2B is wonderful, but I LOVE A2. I married her after all.
Top reviews from other countries
If, even for a second, you feel like buying this game, purchase it off blindly with out giving a second thought. Go for it.
Reviewed in India on September 21, 2019
If, even for a second, you feel like buying this game, purchase it off blindly with out giving a second thought. Go for it.
I am obviously being dramatic here. Although, the one thing that I will not exaggerate on is how NieR:Automata is one of THE most important games of this generation. While most games look for stunningly beautiful visuals and vibrant colours, Automata delivers with it's quaint combination of mellow colours, mixed in with light and shadow, combined with a story that is...bittersweet, nihilistically so.
I'm glad I brought up the story part, because this is one game you have to experience for yourself, and let the story grow on you as you play - this game needs layers within layers of introspection to truly grasp what it's trying to get at - the very purpose of existence itself with a compelling five-part story (not exactly, but without spoiling much, you'll know what I'm talking about if you play the game). Yoko Taro's genius has shone through this game and the way the story unfolds, innocently at first, but then you quickly realise there is more at play than what meets the eye. It is not something that hit you at a "moment". No, the game toys with you, makes you suffer, and "speaks" to you through it's powerful dialogue and narrative. Trust me, those questions I asked in the beginning, you're not gonna like the answers this game provides.
This game also has one of THE most beautiful end games that I have ever seen. I do not mean visually, no, this game doesn't deal in the glamour of visuals. It prides itself on meaning, metaphor and subtlety. Let's just say that after all the nihilism you have been exposed to, the ending leaves you with a bittersweet feeling. I, after going through the main endings of the game, have no heart to return to it, because I truly feel that what I do is not going to matter in the game - truly. No other game, even after completion, (especially not RPGs) has had this effect on me. The game has a beautiful way of making you realise this sad fact.
And oh my god, the music. They really went all out with the soundtrack. From the mellow sounds of the desert, to the thumping beats of the bipolar nightmare, this music of this game delivers perfectly at every stage. This music for every stage just feels "right".
Should you buy this game: absolutely. Although I do warn you, in order to get the entire story, you need to play the game 5 times (it isn't repetitive, per se. Each story is told from a different perspective). I would even go as far as to say that this game is my personal GOTY. Yoko Taro deserves all the respect in the world for creating this masterpice. It truly is his Magnum Opus.